You can peruse the official USTSA Foosball Rules of Play here:
Here are a few notes and "house rules" specific to the Olympiad:
- Each "Nation" will submit 2 teams (4 players) to the foosball tournament.
- The first team to 7 goals wins the match.
- Dead balls are re-served (not touched or moved).
- NO SPINNING THE RODS (Spinning is defined as the rotation of any soccer figure more than 360 degrees before or after striking the ball. In calculating the 360 degrees, you do not add the degrees spun prior to striking the ball to the degrees spun after striking the ball.)
Washers game rules and manner of play vary widely depending on who you ask. Olympiad Washers will adhere to the rules below. For an in-depth explanation, go to:
Points are scored by tossing washers into the holes. The closest hole to each player counts as 1 point, middle hole 2 points, and the third hole 3 points. The first player to score 15 without going over wins the game.
To expedite the tournament, two Washers matches will be played simultaneously. So instead of standing on one board and tossing to another, players will toss at their respective board from behind a marked throwing line.
To determine starting player, each player will throw a washer at the board. The player whose washer lands closest to the 3 point hole will choose to throw first or have his/her opponent throw first. In the event both players make their washer into the 3 point hole, they will re-throw until a starting player is determined.
Starting player will throw 4 washers. Points are added for all holes made.
Player 2 throws washers. If player 2 gets a washer in a hole that player 1 has made, the point for player 1 is cancelled. Player 2 does not get the points for this hole, unless her or she makes another washer in the hole again.
The player that scores the most points in the previous round throws 2nd in the next round.
PLAYERS MUST THROW ALL FOUR WASHERS ON EACH TURN, REGARDLESS OF COVERING OR REACHING A POINT TOTAL OF 15.
Point totals are calculated after both players have thrown all of their washers.
The official rules of Ping-Pong have actually seen a few changes in recent years. You can review them here:
The most jarring difference to most experienced players will likely be the scoring system. Matches will be in a best-of-three-games format, with opponents switching sides after each game. Each game will be played to 11 points, with each player serving twice before relinquishing serve. Games must be won by two points, and serve switches every point after a 10-10 score, regardless of which player has the lead or if it is game point.
You can also find some helpful Q & A about rule variations here:
Here are a few notes on the rules and some ground rules specific to the Bunganello:
- Players must serve from behind the table, but serves are NOT required to bounce off the back of the opponent's side of the table.
- The server can indeed lose on a serve.
- Any point in which the ball hits the post, but would have had a chance of hitting the table legally, will be replayed.
There are literally hundreds of games that can be played on a standard dart board. For the purposes of the Olympiad, one-on-one matches of "301" will be played. You can read the detailed rules here:
It should be noted that games are played "straight-in" and "straight-out," meaning doubles are not required to start or end the game.
A new addition to the event list in 2009, this is indeed your grandpa's lawn darts: so no safety darts or foam rubber tips. This is high flying weighted steel points plummeting to earth at break-neck (or skull) speeds. So let's pay attention, shall we?
To play, plastic rings (targets) are placed 35 feet from each other. Both competitors stand at one of the targets. Each player then tosses his/her two darts, underhanded, toward the target opposite them. (In the first round, first toss is determined by each player tossing one dart at the opposite target, and the player with the dart closest to the target choosing whether to toss first or second. In subsequent rounds, the player who scored in the previous round goes 2nd in the following round.) The object is to land the dart in the target, thereby scoring.
Darts that land in the target score 3 points, and those landing outside the target but closer than the opponent's darts score one point. (DARTS MUST STICK IN THE GROUND TO SCORE POINTS!) Similar to Washers, if Player 1 lands a dart in the target, and Player 2 matches the feat, the scores are cancelled out. For darts that land outside of the target, only darts that are closer than ALL of the opponent's darts score points. (It follows, then, that if your opponent lands a dart in the target, NONE of your darts that land outside the target will score any points.) Only one player will score points each round. The first player to 15 wins the match. (Unlike in Washers, a player does not have to hit exactly 15 to win. He/she must simply complete the round with a score higher than both 15 and the opponent.)
It may have been a while since you dusted off the old sidewalk chalk and played Four-Square, so you may want to brush up on the general rules here:
SPECIAL NOTE: Because of public outcry, server-initiated "customized rules" (like 'double-taps' or 'underhands') will not be allowed in this year's event. All play will be governed by the standard rules.
Scoring is a little tricky, and with eight or more people playing at the same time, a standard single-elimination tournament isn't possible.
Like in the other events, each Nation will submit four players to the Four-Square event. Players will then be divided into four groups. Each group will be comprised of one player from each Nation. Each group will play one 30-minute "heat". During game play, each player will receive one point for each time he/she serves the ball. After all four preliminary heats are completed, all players' point totals will be tallied and ranked. The participants with the top eight scores (and ties) of these four heats will advance to the championship round of Four-Square. ALL SCORES ARE THEN RESET TO ZERO. The championship round will consist of one 30-minute heat. (Although scores are reset to zero, players' scores from the preliminary heats will determine serving order in the championship round.) Scores will again be tallied at the end of the championship heat, and players will be ranked accordingly. Players will accumulate championship points for themselves and their Nation according to their rank, and the player with the most serves will be declared Four-Square Olympiad Champion.
SPECIAL NOTE: Due to the popularity of the Four-Square event, preliminary heats will be scheduled at particular times during the Bunganello Olympiad. The Four-Square final will be played only after all other events are completed. The schedule is as follows:
2:00pm - Heat 1
3:30pm - Heat 2
5:00pm - Heat 3
6:30pm - Heat 4
7:30pm (approx.) - Final Heat
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